this is poor background).Īnd since the combat & hacking engine is poorly designed, instead of fixing it, you create unhackable robots, as there already are unopenable doors.Īnd the background still is so poor, even a frozen colorado bum is richer and has more consistency, but then I guess that didn't even make it to the bug list.Ĭhangelog for Patch J2616 - 1.63 (08 October 2020): (and what the fuck about a santa in colorado in the first place. HypersomniacLive: Changelog for Patch J2494 - 1.55 (23 September 2020): Resolved an issue where players were being charged the correct amount of skill points on purchase, but the tooltip and the bar were using the wrong value to calculate/display the cost. Resolved an issue where some missions related to the Gippers were unable to be completed under specific conditions. Resolved an issue where the Survival Skill was granting Animal Whisperer abilities. Liberty’s Warbots are now immune to hacking, which should make her appropriately more challenging. Merchants now round up item values, instead of down. Resolved an issue where the epilogue song would sometimes not play all the way through. A persistent issue with the Fishlips encounter which would result in the game locking up has been resolved. Antiques Appraiser now has a 5% chance to multiply the value of Junk by 40x, down from 50x. Of note, this change will not be reflected in the text descriptions until a subsequent patch. We found that in some cases the perk was giving players far too much money when Scrap was included. This closes a loophole in which Scrap could be simply bought and sold for a profit using the Antiques Appraiser perk. The Antiques Appraiser perk no longer triggers on Scrap. Players with different build versions are now blocked from playing with each other. Fixed crash that could occur in co-op while players engaged with Major Prasad. Addressed an issue with the Direct Connect option that was preventing some guests from connecting to their hosts. We’re aware and actively working to resolve these. In a few cases the load bar may appear to be stuck at 33% but will eventually load after 5 or more minutes. 33% load bug) have largely been resolved for co-op games. Performance has been improved when using Precision Strike. Fixed an issue where if computer consoles were used during combat, game performance would decrease. We’re finalizing some more impactful load time reductions which you’ll see in a future patch. Some slight load time improvements have been made. We’re continuing work on additional improvements for future updates. We’ve made over a dozen individual changes aimed at improving performance and stability, especially on consoles. Antique Appraiser has been appropriately balanced. Co-op fixes for load screens stopping at 33%. Numerous changes aimed at improving stability on consoles. Thanks for your patience, and see you in the wasteland. Please be aware of our Known Issues list for issues we're aware of and working to resolve. Our next patch is a big one, and contains hundreds of individual changes including fixes, balance improvements, and load time reduction. This update was focused on a lot of the issues we've heard about from you the most, and we're hoping it goes a long way toward improving your play experience. Thank you to everyone for your support as we continue to add to and improve Wasteland 3.
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